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This early version of Half-Life Blue Shift includes a strange G-Man moment


Chaos always seems to follow Valve and its partners half life series, and things were no different with its second expansion for the original game. Half-Life Blue Shift was initially supposed to be a lucrative new piece of content for a planned Dreamcast port of the popular shooter that was canceled at the last minute, making its way to PC as a bonus expansion instead. However, an early version of the Dreamcast version has been discovered, and Blue Shift includes some interesting differences and a strange placeholder for G-Man.

While this A remarkably good remake of Half-Life Blue Shift The project helps realize the untapped potential of Barney Calhoun’s experience at the Black Mesa facility, and this newly discovered version of Half-Life for Sega’s Dreamcast shows a completely different side of things. Discovered by Sega Dreamcast Info and analyzed by prominent Half-Life YouTuber “MarphitimusBlackimus”, a September 2000 release of FPS game It has dozens of interesting differences compared to the final product, such as different facial models for the main characters, variety in the map layout, and some truncated encounters with Black Ops assassins.

There are also some very funny Easter eggs buried in the credits. Roger Morgan, a programmer at Captivation Digital Laboratories, the developer of the Dreamcast port and who was interviewed by Sega Dreamcast Info, can be seen credited under “Blood, Sweat, Tears” rather than his official job title. The studio’s office mascot, a stuffed rabbit named Nathaniel, was also honored, with Nathaniel T. Lagomorph listed as the project’s CEO.

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The ending of Blue Shift is also unfinished and incomplete in this version, and while that in itself is a fun discovery, what’s even stranger is the placeholder that seems to foreshadow the ending of Half-Life 2, which was released almost four years ago When was this construction completed? It sees the G-Man emerge from his ominous white door and walk through a black void similar to the one we see at the end of Half-Life 2. However, instead of delivering a sinister monologue, he’s dubbed here with a reference to Budweiser’s infamous Wassup commercial from the late ’90s.

It’s a startling discovery, and suggests that the teams at Gearbox Software, creators of Captivation and Blue Shift, knew what Valve was planning for the ending of Half-Life 2, or that this placeholder may have inspired it. Either way, it’s an unexpected discovery.

You can read Sega Dreamcast Info’s massive deep dive and interview with Morgan and Jeff Probst, producer at Sierra Entertainment, publisher of Half-Life Dreamcast, here.

For more classics like Half-Life, here you go Best old games That you can still play on PC right now and our recommendations for Best story games also.

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