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Blowing things up is one of the most fun parts of Terraria, and sandbox games in general, so indie developer Perfoon decided to make it the core of the experience. blastnote It is a 2D mix of platforming, mining, base building, equipment upgrading, and combat. Instead of gradually hacking your way through dirt and rocks with an axe, you can use explosive gels, bombs, and lasers to carve up the environment and enemies alike. The game’s first update of 2025 introduces a new biome featuring mysterious black holes, with Perfoon detailing a full roadmap towards its launch outside of Early Access.
With her decision to rely on jets and explosions, blastnote It’s perfect for anyone who enjoys the Terraria format but prefers to mine with grenades and TNT rather than traditional tools. Explosive Sandbox game It made a strong first impression when it arrived via Steam Early Access, but a quiet 2024 has left players wondering if it has been abandoned. However, that has all changed now, as Perfoon is introducing a major new update as well as a roadmap towards a full release within the next year.
“After a long hiatus, I will continue working on Blastronaut until 2025,” the developer wrote. “I apologize to anyone who has been disappointed by the lack of updates recently and I will try to make up for it this year.” The first step in this roadmap is already here with the Gateways update. This is named after the introduction of teleportation portals, which give you a new option to quickly travel around the world.
The Gates update also includes the new Mesa biome. Travel there and you may encounter mysterious black holes. Perfoon doesn’t reveal exactly how you’ll use these weapons, though it does point out that a new weapon may be available if your experimentation goes well. The patch also introduces the ability to specify difficulty settings when creating a new game.
“With the completion of this update, I will start deconstructing the game loop, trying to make it more meaningful and useful,” Pervon says. The developer explains that the current implementation of the main quest tree and questline “was designed to guide the player further into the game, but I’m not happy with how it worked because it ended up hindering exploration and sandbox-style gameplay.” They add: “I’m also not happy with the replayability of the game, which is very frustrating considering so much effort went into crafting this infinite, procedurally generated world.”
As such, Perfoon is laying out its current roadmap plan, which leads to a full release at the end of the year “if all goes smoothly.” The immediate focus is on improving the game loop, with the goal of breaking progression into “smaller, more manageable dives” that “should feel good and different from each other.” After that, the focus will be on improving the main base, followed by improvements to combat, and finally working on expeditions, planet diversity, and the quest system.
Once all of that is done, Perfoon intends to devote the “longest period of time” to final optimization, playtesting and balancing, targeting a full release in November. They say: “I hope you will support me through this journey with your advice and feedback, but please don’t be too harsh; it’s only one person (me) currently working on the game.”
Blastronaut is currently available via Steam Early Access for $18.99/£15.89. Its full release is scheduled for the end of 2025, but is subject to change. You can find it here If you want to check it out.
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