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Studio Chyr moved to the PlayStation Blog to unveil its follow -up to Mawold Garden, Hotel Infinity, which will reach PSVR 2 in 2025.
Hotel Infinity uses windows, elevators and corridors to give the impression that the players were crossing the hotel halls for hours, although they actually did not put forward outside the borders of their room spaces. The hotel halls are full of “architectural contradictions” and brain puzzles, where areas such as luxury wings are explored, the employee only kitchen and service tunnels.
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Although the basic experience revolves around exploring the hotel, we were unable to follow the diverse park without cooking some of the fully transferred puzzles. All game mechanics of the game benefit from the unique expressive nature of the PS VR2 Sense. At the Infinity Hotel, a secular thing like the bag can contain overlapping layers of surprises, which requires you to push things, pull, move and slide them through an impossible space in order to get its secrets.
The Infinity Hotel features a unique aesthetic that has been brought to life using PSVR 2, providing an experiment in the atmosphere that is complemented by the reactions concerned with the meaning. Moreover, Laryssa OKADA is back to record the game in the wake of its work in a multiple garden.
Studio Chyr confirmed the date of the 2025 version of the Hotel Infinity on PSVR 2.