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South midnight is a monotonous adventure game for the actions that were afflicted with boring and frequent battles and trained battles, with a story that loses momentum when you need it more. Fortunately, its strong description, preparation and soundtracks make a lot of heavy lifting. If you are able to survive from grinding, you may walk away from feeling satisfied, but you will be forgiven to investigate it before the credits roll.
The strange darkness is located over the city of Prospero. The storm raises, singing the songs of destruction. The rain has retreated windows of Asli Flaf, while packing its things in preparation: an upcoming storm. While her mother, Lasi, returns from work, she returns to Asli while checking her neighbors, one of whom play music for his musical fate and his attractive fate, while others and arches wander around. As Aseeli returns to the speculative neon light, her house separates from his foundations and is clouded in the creek with Lassi in the clouds. This is our introduction to South midnight.
Two years have passed since we gave the first glimpse of the South American Coercion Group Adventure work gameAnd I immediately exceeded my interest. Bayou setting is a great lot, along with the hallucinogenic strangeness that coercion is famous for, and it appears that the dream of video games is fulfilled. But after reconsidering the last match of the team, we are a little happy, and I found myself a little concern: The glasses of nostalgia were definitely contaminated my memories, and I was reminded quickly of their repetition and JANK, and I found myself hoping that the latest studio will not suffer from the same issues. Unfortunately, despite strong working hours, building the world, its style, my fears South midnight Soon it became a reality.
Let’s start preparing, the unique point of sale of the game. Belle époque South is among the most video game settings I have seen. As the sparkling sun rises and the birds begin to sing, I feel that I am part of a living world, breathing. There is enough angles and caramels to give each level a wide feeling, even if you spend most of your time on the harmful path. The rotten river boat and the attackers were one of my favorite, as was the Kochma scientist, which was a fictional re -depiction and a fantasy of soft jazz music.
Although I was concerned that environments would start integrating into a frequent sea of screaming, brown and vegetables, there is enough visual diversity to maintain interesting things. You will find the river boat in a dark, dark corner of The Bayou, while the battle of one president plays at the bottom of a river full of statues and the superior ads of the garden of crocodile animals directly from Floridian Everglades.
Environments move with the story, too, reflecting the first and healthy affliction with an emotional tree called brown, and then moves to the dark as it descends to the world of nightmares in search of her mother.
Each part of Bayou is home to a different creature. There is Benji and Tom Tom. Drivers frightening, similar to owl; The strange spider woman, Huggin ‘Molly. Tom Tom Thanin is a pet that starved and everything eats on the horizon, while Rugjaro is an orphan boy who is forced to watch his father dies. Their tales of the woe to a good emotional punch, I cried more than once during my game.
Unfortunately, unique from a narrative and visible perspective, their fighting is frequent in disappointing. Their linear attacks include AOE missile drops, and a jumping sweep. Some throw the sequences of a short platform in you between the stages, while others ask you to throw the environmental things to boycott their attacks and land in the thunderbolt. Even the least concentrated reactions on the fighting follow a similar pattern: collection of memories, healing their wounds, and moving forward.
The Battle of Rughagro is particularly disappointing. He wanders in a whirlwind and shoots a few AOS, just until the sequence ends with it in the corresponding corner of the map. There is no transmission, does not turn in the air and then disabled in the Avengers-style that is affected only before the cycle begins again. His president’s fighting later several times throughout the game reaches slightly more than the wave fighting after a wave of the same enemies that you will defeat countless times before.
The past few chapters are significantly impulsive, as interesting characters are initially abandoned. We face the spectroscopy in Mahlia, a ghost guide, early in the game, then again on the way to the world of Kochma, but it quickly disappears in the air and we do not hear from it again. It seems that the fateful, tall shape of Puns, the star of the game detection, is transported from one place to another, and then he has never been unparalleled again. Even the final meeting with the south of the midnight discount ends with a little disposal.
As you advance through levels and upgrade Hazel capabilities, you face several types of Haints, the enemies of the ordinary game. There is fast -moving, enemies, and huge monsters that accelerate your head. The lock system is not especially useful, which means that it is chaotic often dealing with larger groups, but the fighting is so easy that I rarely died. The battles also grow at a familiar and fertile speed. At one point, angry Asee says, “I haven’t got all day.” Self, honey, the same thing.
Tasks follow a coordination that can be predicted similarly: collecting four memories in the magic bottle by completing four combat cases. Although you will sometimes have to use your comrade companion Crouton (the luxurious summons can go underground) to decipher the shame more difficult, its methods are not particularly difficult to move. Soon the fighting becomes reminiscent of the joy of joy in a few few; An annoying inhibitor without the narcotic radiance.
The platform sections also suffer from some dangerous forests. I had a mistake in breaking the game that crashed on my computer after swallowing my honey by Tom twice, and he prevented an invisible wall in the pig farm, that is, upward movement. In addition, the game seemed to be hesitant to save my modified keys, which means that I had to return it every time I run it. Perhaps this is due to the fact that some of them were on my side mouse buttons, but jumping on a slope just to realize that your motivation has returned to its original connection quickly.
However, I still enjoy my time with the middle of the night. The description, narration and preparation are a lot of heavy lifting, but the soundtrack is what connects it all. Just as there is music and oral traditions at the core of the culture of crew and cashens, it is the beating heart in the south of the middle of the night. Olivier Deriviere (alone in The Dark, the Story of Plague: Requiem) is one of my favorite video players, that’s his best work so far.
From the amazing Medley after built to the Jazzi melody that plays during the loading screens, southern soundtrack in the middle of the night is perfect. While you were cut in Haints – especially when you am amazed – it seems that you are overcrowded, and the field of Kooshma in particular is Masterclass in contemporary southern elegance. Even when I felt my attention diminished last A tour of Haints, the music attracted me.
South midnight is an interesting virtual tour of the American -American Gothic Falious Story and weave stories and characters that can be believed in a Mostly Strong narration (those last hours though). Hazel is the hero of a beloved novel and a departure from the “Mood” millennium that we often see young women. I want to love her. I want to love south of the middle of the night, but its frustrated and repeated structure in the fighting and the mission leaves a lot of what is desirable. If you are able to suffer through the monotony of play, there is a wonderful group of the world and the world here, but I forgive you to call it before you give up the credits.