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South midnight, Dave was “familiar with what he did not know” about Bayu


While I fell in love with many of the years of the years over the years – LEGUE of Legends – South midnightBani is really one of my favorite favorites. In the third chapter of the upcoming adventure game, you will face it, although it is unknown immediately, but by the time when the chapter has been involved to the end and all the pieces of puzzles came, his story will leave an irreplaceable impression. A young nervous boy left to die by his frustrated brother, and is now turning into something else, and he plays a major role in the stage of the stage of a narration experienced by the creature. Although the comprehensive story is Hazel’s, the game is full of unique characters with its own tales.

As I probably guessed, Beni is just one of the many creatures that we will face on the Hazel champion journey. Coercion has already gave us a glimpse of Huggin ‘MOLLY similar spider, who extracts young children, as well as the ranked Tom, a huge broadcaster in eating everything on his way. Creatures are in the heart South midnightWith the director of the game Yasmine Roy and the director of the narration, Zayer Lanere, they explain that everyone Adventure work gameS levels revolve around a different monster.

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“When we chose the regions, this is where we tried to make a mixture and match the creature,” says Roy. “We wanted to be in the middle of every region while you are traveling around the world. Astali will slowly learn about their stories, so it was very important columns for our design.”

However, as with folklore in any culture, there is a lot to choose from. In my home in Scotland, there is everything from the priests who wander around the spelling (ask me more about these, I beg you) to the mysterious cat, which is a large Wilde chasing the highlands. Given that Bayou is a melting container of many different views and global destinations, I ask how the team approached the respect of the region’s heritage while re -imagining it at a time to the south of the middle of the night.

South midnight Dev "I know what he did not know," But this is a good thing: one of the giant managers with trees on its back roar

“Coercion was completely aware of Not “I know, and this is a good starting point,” Lanere remembers. “When you try to approval something you don’t know, go to the source. It is all about searching and has continuous records with different people from different backgrounds working on the game.

“I think that you are modest enough to say that this is not necessarily our culturally home -oriented home – we are a studio in Montreal – then hiring more familiar with it and being able to do writing, as well as openness to the correction (it was really important),” it continues. “We all want to tell a good story. Everyone is very excited about the game, (directors and Xbox devices) puts a lot of confidence in our abilities to tell an authentic story.”

South midnight Dev "I know what he did not know," But this is a good thing: a black woman with a brand hair that carries her hand, and she evokes magic while black creatures move towards her in a bleak forest area

However, so far, one creature deviates slightly from its traditional image. Rougarou is often depicted as a wolf lupine, but southern midnight is re -perceived as an album. However, his struggle is still the same with the person who is fighting to preserve his humanity, while the monster abandons his soul.

I ask Roy Waller why they chose to make this change, and in general, as lines converge between loyalty to traditional folklore and set it to coordinate video games.

“Rougarou is usually a wolf creature, but there are some other repetitions as they can turn into other animals,” says Lanner. “I think that if you take the total flag and slap it on something completely different – as if it was out in the middle of the ocean, Mirman – this is a little different because you take it and make it something that cannot be fully recognized. The general feeling of this story will be when you play it familiar to the audience and some people will love it, and some people will not like them. But I think we are dealing with this creature with a lot of respect.”

“When you see a wolf’s story with a wolf, it is always a matter of internal disorders and how it appears,” Roy continues. “Folklore in general has this global root that people can benefit from and enter. It is important to know that, in the south of the middle of the night, we inspire ourselves with southern folklore and we respect that, but it is also copied from these myths. It is our own interpretation.”

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In some respects, the south of the midnight approach reminds me of inspiration for the doctrine of Assassin: It is historical video games, not an accurate popularity of historical events. South midnight aims to be authentic but original while maintaining the strange signing of coercion, and exchanging the position of the developer on the web, “hallucinations”. I can’t really wait until I go back when April 8 rolls. Meanwhile, you can check my country South midnight inspection To give a deeper look at the game’s work and storytelling.

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