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Review of commando assets – RTS games in the most intense


Ruling

The problems inherent in the hidden games prevent the origins of the commando, but they are still high -density and high -density as you can feel the smallest work in particular. The flour, the hard and the requirement, will test your patience as much as you see the tactical, but when you get it in the end, the origins of the commando are rewarding.

Whether it is a reformer for minerals, a splinter cell, a assassin, Thief, or any other type of Titan, all Steal Games are all suffering due to the same paradox – tension between what they are supposed to be in theory against what they are already in practice. You are the greatest secret agent in the world. You are a super killer. Through instinct, thought, athlete, and advanced equipment, you can even infiltrate the enemy’s most guarded enemy rules safely, complete your goals, and return without anyone knowing that you are there. This is the demonstration. Reality is a failed conflict of experience and error. You keep a fast. Try something. The alarm explodes. You are killing. You are quick download. Try something else. The alarm explodes. and so on.

The characters in the concealment games are supposed to be effective and graceful, but the structure and mechanics of these games means that any moments of real elegance or development are rare, and they usually follow several minutes of clumsy experiences. The origins of the commandoWhich represents the return of classics RTS game The series after 22 years (Remasters, or FPS Fand-For FORCE) is not unfortunately not different. But it is still good, and although it contradicts the principles of hiding games, it is a great symptom of a low -risk strategy.

It is the first days of the Second World War and the famous commando unit has not been fully assembled yet. It starts with green hats only, and over 20 hours, it was gradually joined by Sapper, The Sniper, The Marine, The Spy and Driver. Each has different capabilities – can cut Sappir through barbed wire; The sea can swim under water. The spy contains Luger Eskar – and by combining them, you can complete the duties of sabotage deeply in the depth of German lines. Compared to the oldest commando trilogy, especially the first game, the pace of assets is much slower. Including re -simulation and rapid download, every level will take you between two and three hours – giant maps, and there are many enemies that you must plan and carry out every front step carefully.

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It is a great moment when the mission begins for the first time, and enlargement to know the number of soldiers and soldiers between you and your goal. Initially, everything looks impossible. There is an early level that must be infiltrated and a fortress, and each path of entry is covered by enemy patrols, fixed rifles and gates inspection points. You only have two men – green hats and sniper – and a very limited amount of ammunition. However, after two hours, you can reach back and see dozens of Nazis either dead or unconscious and castle in the rubble. Somehow did that. But the origins of the commando are also satisfactory in a moment.

Although the levels of the past hours, they are informally moved to dozens of smaller challenges. Every courtyard you must cross, and accordingly you have to infiltrate, and the power line that you must sabotage represents a small strategic game in itself. Besides the first tutorial level and two tool hints, you are alone – you can hit the tab for a distinctive overlapping of possible points of conspiracies, but this is deliberately mysterious, and the commando origins encourage you to use your cunning and thought. This is the rhythm of the game. You can enter a new area, generate the number of existing guards and possible ways inside and outside, and start investigating. It may seem unbearable – all guards via tracks, their eyesight lines intersect, and there is a lot of open ground.

Decree Review: Overview of the RTS Game Commandos Origins
But as soon as you start trying – press fast save and know if you can crawl successfully to a pile of fabric before anyone turns and discovered; Adhere to a knife in one of the guards and tried to pull his body inside before his friend returns – a plan will start. The operation of the assets of the commando is similar to cutting into a piece of solid marble and converting it into a statue. You start with this difficult, mysterious, homogeneous, homogeneous mass, but by extermination here and brushing there, after a few hours, you can look back and know what you created-or often.

The spirit of commando origins is contained inside the mechanic. I hit the transformation and freezing the game. Then you set separate orders for each of your men-tell the green berte to put strangulation on the nearest guard, and Marines spend his attention by throwing gravel, and spying to eliminate him using his silent-gun. Now, everyone is ready. When you press Enter, they will do all these procedures in Synchrony; Get it properly, feel almost music or ballet, but with a thick strain of brutality. The gravel hits the ground. The guard turns away. His friend screams and decreases. Whisper with a gunshot. Another adulthood. It ends, in seconds.

Decree Review: RTS GAME ComMandos Origins
Access to the end of the mission feels almost next to the point. Paying the assets of commandos in failure, re -attempt, failure, treatment, failure and re -attempt so that you can implement the perfect tactical maneuver. It took 30 minutes of real time, but you moved from one side from annihilation to the other, and you canceled all the guards, and no one saw anything.

It is RTS on a smaller scale. In driving, oppression and stars, after half an hour I built a full base, I presented a battalion of tanks, and defeated an entire army. In the origins of the commando, I crossed the street. It is accurate and cheerful, but it can also feel very slow and accurate. Often, instead of calculating some wonderful, bold and tactical strokes, you are only raised against difficult game systems. The difference between running alarm and invisible survival may be a millimeter of the goalkeeper cone. When you try to tell one commando by roaming the right, and the other to go to the left, you can send them to both in the same direction because you did not make the strict list of the game properly.

Commandos Asset Review: Request Request from RTS GAME ComMandos Origins
Many of your rapid loads are the product of accidental dodgers in the behavior of your soldiers, or mechanical procedures that are not carried to enemies. The original Metal Gear Solid remains the greatest game not only because of its style, beauty, and performance, but the simplicity of its systems: the guards are walking in predictable ways, and they have clear vision lines, all of which are prominently visible on the Solton radar. Commandos Origins is more than just a surreptitious game – it’s a tactic game – but at its worst, you feel excessive in design, and like the abundance of mechanics that presses improvisation or raw energy.

It is a problem with this type-the origins of commandos are made with a spirit of war films on the basis of men and children’s private adventures, but hiding games, and to a lesser extent, strategy games mean that they are often similar to the exercise of dismantling, logic of systems, and patience. It is a great preparation – it has always been – but the actual experience of commando is harsh and inorganic. It does not pick up the hypothesis. It is more like your stubbornness against the data schedule that contains the programming of the game.

But make peace with that-and also the fact that the great back menu system and clicking from old games have been replaced by a set of vicious symbols (although they are more readable)-the commando origins are still good. Regardless of the extent of the transparency of the systems, how much fast savings and fast download you have to do, it is a very difficult game to reduce it, and it makes even the smallest procedures feel important, even meaningful.

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