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Today, the Entertainment Software Association (ESA) has announced the accessibility initiative for the accessibility of the video game accessibility function to provide consumers.
The initiative has been reported in today’s game developers and thought of an electronic art, Google, Microsoft, Nintendo, Sony and Ubisoft’s coalition. Amazon, Riot Games, Square Enix and WB games have also been included in the initiative, which will manage the ESA.
With this initiative, video game participants will label their games with important “labels” supported by the game project information and information that appear on product pages.
These tags “” clear texts “,” “large subtitles”, “” Narred menus “,” “Save”, “” Difficulty levels “,” without keeping the play button “, and others.
“Millions of Americans have a disability and often experiences that play joy and connection that often play video games,” said Stanley Pierre-Louis, Esan President and General Manager. “We are proud to be proud to announce the initiatives made with industrial managers are accessible. This initiative shows what we can have when we help more people in our industry to play.”
The labels will gradually round up and are not required. On the launch, only English will be available. The more tags or the settings of existing tags can be developed over time.
Label
Volume multi-control controls
Description
There are options to control separate volumes for different sound types.
• Volume can change separate music, speech, sound effects, background
Audio, text-voice audio, accessibility audio traces and voice chats.
• All the sounds of the game can also be changed at once using a volume control.
Label
Mono Sound
Description
Mono allows you to play with audio.
• The same audio will be sent to all channels (eg left and right headphones),
Effectively offering a combined audio channel.
Label
Stereo sound
Description
It allows you to play with Stereo audio.
• Sounds communicate from left or right.
• sounds will not communicate whether coming from above,
Below, before or behind.
Label
Sound around
Description
It allows you to play with the sound around.
• Sounds communicating where they come from, which can have any direction.
Label
Counting menus
Description
Menu and notification allows you to use the screen reader or voice narrative.
• Screen readers can access all menus, or the game provides similar functionality.
• interactions and context changes are controlled through you and announced
Narrative.
• You can move an item by menu at a time instead of driving the cursor.
Label
Chatroulette Text-Text & Text-To-Speech *
Description
The text allows you to use language and text text with other players with games.
• Text chats can be realized aloud in real time.
• Voice chatting can be read as text transcription in real time.
* This tag has hearing and visual features.
Label
Difficulty level
Description
Allows you to choose from multiple difficulty choices, which reduces at least one option
The intensity of challenges.
• The differences between the level of difficulty are also described.
Label
Save anytime
Description
It allows you to save your progress by hand at any time.
Exceptions:
• The game is saving or charging.
• Savings can cause broken scenarios or blocked progress, such as
Death through animations.
Label
Basic incoming upgrade
Description
Allows you to rearrange the controls of the button.
• Button controls can be exchanged or rearranged with other methods.
• “Input Input Renewal” Tag leaves not allow all game controls, not only the button
Control and re-enter, select which action is performed.
Label
To reset the entry
Description
Choose which action is assigned in the game.
• All control controls can be redesigned for all input methods that are directly supported, eg
Keyboard, mouse, controllers and virtual screen controllers.
• Controller’s stick functionality can be changed.
• “Basic Input Remping” tag allows you to remodel the buttons only
Simple methods button swap.
Label
The reverse stick
Description
Allows you to change how candidates affect
movement up and down and in the left and right directions.
Examples of these management entries include Taumbeta and flight sticks.
Label
Play without button
Description
It allows you to play without the button.
• It does not contain digital entries (as keys or buttons).
• Some analog entries (like sticks and launchers) should still hold on.
Label
Fast play button without pressing
Description
It allows you to avoid repetitive buttons like a button model and quick time events.
Label
Play only with keyboard
Description
To play using your keyboard only.
• The game can only be played with the keyboard without other devices.
Label
Play only the mouse
Description
It allows you to play using the mouse alone.
• This will also play using adaptation technologies with maps to mouse entries.
Label
Only with play buttons
Description
So you can play using buttons with no pressure
influence in controls.
• Matches and menus can only be controlled by digital entries (buttons or keys).
Label
Play only with the touch
Description
Tap allows you to play using only controls.
• Players do not have to use non-touch control, such as buttons or
Analog sticks.
Label
Play without control of movement
Description
Movement control allows you to play without using
Label
To play with tactless control
Description
It allows you to play touch screen or touch screen.
Label
Chatroulette Text-Text & Text-To-Speech *
Description
The text allows you to use language and text text with other players with games.
• Text chats can be realized aloud in real time.
• Voice chatting can be read as text transcription in real time.
* This tag has hearing and visual features.
Label
Net text
Description
Text menu, control panels, and settings is a sensible size. You can adjust the contrast.
• Text is in reasonable size device service resolution and typical vision
distance.
• The less letter is stylized or can be changed to a less stylized option (e.g., sans serif).
• It contains texts, or can be adapted to, a sensible contrast against all origins.
(See “Large and Clean subtitles” tag for text options)
Label
Large text
Description
In menus, you can use a large font size of the text in the control panels and settings.
• Text may be in size from the device screen resolution and typical view
distance.
(See “Large and Clean subtitles” tag for text options)
Label
Large and clean subtitles
Description
Subtitles are available for all conversations.
• Text is in reasonable size device service resolution and typical vision
distance.
• Transparency of subtitles can be adjusted.
• Subtitles do not match the important game items.
• The less letter is stylized or can be changed to a less stylized option (e.g., sans serif).
• This tag only takes an oral game conversation and does not contain text displayed for others
Audio, such as speakerphone tone or environmental sounds that are usually included
captions.
Label
Alternatives of color
Description
The color is not important information that can be communicated or adapted.
• Shape, model, icons or text is used to communicate information instead of color to communicate.
Label
Camera comfort
Description
There is no effect on camera, discomfort or damage (eg nausea, headache) or
These effects can be deactivated or adjusted.
• It includes “camera effects”, but it is not limited: shake, swing, bobbing, vague motion,
The speed of the camera, and forced to narrative-based movement.
Rebeka is the main reporter for Valentine Ignore. You can find publication on Bluesky @ Duckvalentine.bsky. Did you get a tip in the story? Send to rvalentine@ign.com.
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