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Bungie is more involved about FPS Action – PlayStation.blog Extract


At the end of this week BUNGIE revealed the way the marathon is fueled by the science fiction of the world. The studio, which was celebrated for its manipulation in the SubLime Folly and Radiped Advance game, takes advantage of this type of extraction when the game is launched on September 23. Marathon The hypothesis is simple and seductive: download your hostility with valuable equipment, compete with other players to secure more looting, and risk everything that is trying to extract it with all the goods.

I had the opportunity to catch up with the director of the marathon game Joe Ziegler Het off the aftermath of this disclosure, and the deeper diving in the details about the upcoming Bungie match. We cover a lot of Earth, including Bungie’s approach to a new type, take advantage of the PS5 power, the bold arts style of the game, and more.


Marathon developer interview: Bungie is more involved in FPS extraction procedure

Tim Tori: Congratulations on revealing the big way of play! How do you and the team feel the event?

Joe Ziegler: It is very exciting. The term I was using a lot is the “Nerves Mophodle”. It is a love of love that we have been working on for a few years, and this certainly comes with the passion we poured into it, and repeated with our fans, and this desire to produce something amazing to play and see.

The hands of real players for the first time is exciting, because we do this to excite and entertain them in amazing ways, but also the destruction of nerves. As you know, you doubt many of the decisions you made. You really hope that all the things you thought are really what the players are interested in. We feel that we are there, but we are really excited to find out what the players say.

During the development of the marathon, were there specific moments or experiences that made Bungie realize that it was a special thing?

Many of them are unexpected moments. The moments when you thought something would happen, but something else happened. In our game, you are traveling to this mysterious world where the danger can lie in every corner. Sometimes, you wander around the angle and you are face to face with the UARTHEC (UESC), these opponents, brutality, and really dangerous inside our game. Or sometimes you are just passing through the map, and lead explodes from another crew. Some of these moments have become very exciting, because you don’t think you will make them outside, manage tables, or hardly go, and find your way to Exfil. When you go out, you vibrate with a great density that you will remember for a long time.

What is the back story behind the name “Marathon?”

In the original game (1994), “Marathon” is the name of the colonial ship sent from the ground by UESC. They sent it beyond the scope of our solar system to create the first colony on a system called Tau Ceti. And so on EASC Marathon It is a type of strange vessel built in a li -like satellite, then it is sent to make a long journey. … if you are going to make me guess, I assume that a “marathon” indicates the fact that it was a 500 -year journey, and it was a suitable name for a very long commitment to travel.

We use the marathon name (for this 2025 game) due to the IP legacy. We take a lot of familiar IP elements, EASC Marathon Likewise, and brought it to light in the modern era. We are re -interpreted a lot of things, but there are many familiar elements as well, such as The Ship and Tau Ceti, and I think fans of the past will really enjoy seeing it.

Bungie is famous for its perfect weapon. How can you be honest with this legacy while making the FPS movement feel like something of its own?

Many of them come from the nature of the game and the types of decisions that players want to make and how you want them to make these decisions. This game revolves around survival. In games similar to staying, there is a lot of pressure on resource management, adaptation, and they are aware of the situation. What we do by playing weapons and systems is that we take a lot of the base of the familiar movement that players really enjoy, and we add intense layers of survival on top. For example, you do not automatically renew health very quickly, but you have consumer materials that help you recover. Part of that is to create moments where decisions are made either to enter the battle or retreat. You have to think about the resources you bear.

Do you have a message to any curious players about the archers of extraction, but are there some nervousness or intimidation of risk/bonus?

I will definitely say that this game is difficult and intense, but it is very rewarding. When you learn to, you will feel that yourself develops survival skills that you may not experience before, which begins to make you feel theft. We have also designed this game to feel really natural on the console too. There is a lot of archers to extract the computer where the mouse and the keyboard are a little more common, and therefore in the design when we try to do is get the interface and play so that you can run it normally. We want you to be able to focus on adapting and learning to survive skills to pull the unforgettable running.

It is clear that the players risk their valuable downloads in a specific match. Can you tell us about any continuous progress elements?

We want to make sure that the players feel that they get something to spend their time in every match. Some of this will be on experience. For example, settle your hostility in any specific season. Some of this will be associated with the promotions provided by the factions. While collecting materials or obtaining currencies, you will be able to increase some of the total figures statistics. So you may get more tolerance, or you may be able to loot the boxes slightly faster. Some of them will also increase the options that you have to purchase from the in -game element store called the black market. You can use the currency you collect in the game to buy different weapons, cultivation and promotions based on what opens inside this upgrade tree. So, while you play the game, you will see a lot of your options grow.

What are the ways that Bungie benefits from PlayStation 5 technology for marathon?

We definitely support HAPTIC (DualSense Wireless Actages), which is very fun when you enter into some of these weapons battles and feel comments on your fingers. We also support the Audio Tempest 3D engine, so you will hear a lot of overwhelming sound.

In addition, a lot of PS5 application technology, especially on the PS5 Pro, is really great. So we plan for some of the great uses of PSSR (PlayStation Special Super Super), and some additional support in height and decision. So, if you have PS5 or PS5 Pro, you will be surprised by how to deliver the console.


Marathon developer interview: Bungie is more involved in FPS extraction procedure

Arts style in a marathon is not like anything else there now. Can you walk for us through what makes it amazing and unique?

Our aesthetic is greatly inspired by the design of the drawings and a lot of modern product design decorations. But I think what really distinguishes us is when I look at the image of (Marathon), I go, “I think I understand it”, or “I think I don’t … but I really love it.” There is a really tempting thing about the images that look very bold and draw like something you see in printing but it is also pulled on the screen and mixed with this technological science fiction formation. This, and also against a very organic background and contradict all these things that are really fixed organic pollutants.

It is a mix that I don’t think we have seen a lot before, and we are really excited about it, because it creates all these visual variations and conflicts that go together to help the game tone, which revolves around the madness of greatness. It is about density. It comes to not knowing the truth you know, seeking to find it, and constantly turn on a hole of information. You don’t know what is true or wrong. So all of these things really meet well through art style as well.

Is there anything else you want to make sure that the PlayStation audience takes it from this great examination?

If you are really enjoying you to enter survival experiences. If you are really enjoying your way to test your period with other players inside that space in an attempt to do the same. And if you are really a player, he just wants to go on an exciting journey you never know a result … I think this will be a game for you. Especially because we focused a lot on making this experience really translate across platforms. I am especially excited to see PlayStation players come and try this type and our shows inside. We have poured a lot of passion and love in (Marathon), and we played it a lot, and we played a lot for fun as well. So we are excited to make them join our society, show us what is good, and show us how good they are.

September 23 Marathon launches PS5, Steam and Xbox Series X | S.

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