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At the end of Fate’s: The next match for the Spiritfarer team invites you to fight the people you love


summary

  • At the end of the fate It is the upcoming adventure game about love, competition and loyalty between siblings.
  • As Shan, your family’s fate will decide with decisive narrative options and dramatic anti -swords.
  • Thunder Lotus Creative Director discusses how the team depends on the success of its previous game, whirlpool.

When we started creating At the end of the fateWe knew that we did not want another story about the royal caliphate. We wanted something more personal; Something that acquires a strange mixture of love, competition, resentment and loyalty that can exist between siblings. The result is a game in which the largest battles do not revolve only about swords and powers – it is about the family; What we inherit from it, what we lose because of that, and whether it is really possible to separate.

In this game, she plays the role of Chan, the youngest daughter of the ruling Shukran dynasty. Shakran not only rules the game of the game, but they prevail over God, and strong living weapons have passed through generations. To use such swords, every heir must abandon something, often part of their bodies, or something deeper. The sword is not only associated with its player. Change them. To lead her sword AESUS, she had to give up her voice. In contrast, AESUS copies other swords and reveals hidden facts.

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This is very important, given that at the beginning of the game, it was unexpectedly, and that the controversial princess was called controversial in a controversial manner: your mission is to face your six siblings, take their divine words, and return the seven blades to the castle to start a new cycle of judgment. It is a ritual of the caliphate, which is the traditions of equal parts, testing and bloodshed.

Now, Shan’s brothers are not motivated to hand over the ruling – and their blades – to their little sister. Their causes differ. As with all brotherhood relationships, there is a complex common history, and a little emotional luggage – not to mention their personal ambition. So this will take some persuasion-some of the good sword fencing. But gunmen with AESUS, players can try not only to match Shan’s brothers in the battle, but they can also see what they are trying to hide.

in At the end of the fateFighting draws a balance between strategy and intensity. The forces, who, who is derived from the pioneer inspired by the Taro in Arkan, inherits the freedom players in mixing rapid work and responding to the tactical moves studied and suspended. Whether you prefer graceful strikes, calculated maneuvers or a smooth mixture of both, the system adapts to your gameplay by allowing you to choose the option to prepare.

While Shan will face many direct meetings on her journey, the heart of the experience lies in high -risk duels against her strong brothers and a list of deadly fencing. These are not just battles, they are emotional, mechanical rich confrontations that define the spirit of the game.

Each brother represents a unique challenge, whether in fighting or emotional. First, Shan must reveal three secrets about each of them: dark, painful and complex facts. Some of them are rooted in failure. Others are born of betrayal or sadness. The players will not only fight these characters, but will achieve them, collect their stories, and decide to release them.

This choice is imagined through the ARANA secondary cards inspired by Taro. It symbolizes the story of every brother as a card, and the players choose whether to keep her side in a straight or reverse position, and they are two sides of the same truth. Rightness may reflect sympathy, forgiveness, or hope. It may reflect the opposite of bitterness, rejection or pride. These options constitute the relationship between Chan and every brother, and in the end, the world that aims to rule.

All this may seem to be a major shift from our previous game, whirlpoolAs the fighting was not present at all. whirlpool It is designed to be a peaceful, slow, contemplative, and warm experience. We designed whirlpool To embrace a personality, or cook them their favorite meal, or build their personal space on the boat will make the players feel something through interaction, not just dialogue.

From a specific perspective, the idea of ​​secrets is revealed through a system inspired by Taro in At the end of the fate It is an evolution of our approach to bringing the meaning and depth of the relationships between the characters in whirlpool. But mainly, in both games, we want mechanical procedures (investigation, and choose the aspects of the card) to feel like emotional options. To give weight to interaction, allow the game mechanics to carry the message, not the other way around. In this sense, the games are similar – they are the topics and relationships that have been expressed are different.

in At the end of the fateWe have chosen to explore tension, conflict and choose more directly than in whirlpool. We knew that this meant the fighting, but we did not want to overwhelm the narration of emotional stories, we wanted to serve them. For this reason the fighting is going carefully, and why is it related to narrative decisions, and why not only every duel in victory or defeat, but in the conversation. The fighting here is still about the imagination of power and venting, but in general, it comes to the cost of the inheritance, and what it means to confront the people who justified you.

Our experience with whirlpool This shows The players are deeply linked to the characters not because their arches were very exciting, but because they felt TRUE. Small details, such as regret, were a failed relationship, anxiety about death, and the longing for uninhabited closure, resonance.

Now with At the end of the fateWe had the certainty that we had to do so It tends to emotional differences. Let the characters contradict, don’t be afraid to write siblings who are good for one moment and reduce the next. People do not need perfect arches. They need sincere.

Therefore, one of our basic goals was to make every brother feel reality. Their stories are inspired by our own experiences that arose with siblings: simple battles, moments of rapprochement, and calm calm that are formed over time. This reflects our approach whirlpoolThat was inspired by live experiences with the sadness of the team members. in At the end of the fateWe also looked at the historical novels of the royal families – where treason and love often lived side by side. We wanted to feel every meeting in the game as if it peeling the shared childhood layers that are formed from strength and pressure.

As developers, we wanted to explore a story in which the power does not come from hegemony alone, but from understanding. Shan’s journey will eventually ask a bigger question to the players: Is this session of the caliphate and sacrifice worth repetition, or is it time to end it?

We cannot wait until the Chan’s journey – and we decide what kind of future that you will form. We hope that your eyes will keep peeled for updates about the project! At the end of the fate It will be released in 2026 on Series x Box X | S, Xbox One and Xbox PC (also on the first day to pass Game).

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At the end of the fate

Thunder Lotus



At the end of Fate’s, there is an adventure game to participate where you fight the people you love and your skills tree is your family tree. Explore the world of luxurious imagination, defeat the unpleasant creatures of the world, and to confront your separate brothers in extreme emotional eruptions to decide your family’s fate. Do your blade. End your relatives. Decide your fate. At the end of Fate’s is the movement adventure game where you fight the people you love. The legendary of the legendary god Aesus in the role of Shan, and the heir of a young man of the Shukran clan. Explore a manually fertile world. Defeat of unpleasant creatures from the fighting world. Solve the complex narrative puzzles, reveal the painful facts, and refine your blade skills and your knowledge to confront your separate brothers in intense emotional eruptions – and in the end you decide the fate of your family. A battle with both swords and words. You may cut your blade deeply, but you will demand more ingenuity than combat ingenuity. The confrontations through tactical dialogue and psychological insight, using your deep knowledge of your family’s secrets to acquire the upper hand. Your skills tree is your family tree. Every brother defeats him – or reconciles with – is your destiny. Collect seven swords of strength to expand your arsenal and form your family’s legacy in the end. From the Spiritfarer team. From the famous team behind Spiritfarer, at the end of Fate’s Weaips narrow, worked with a gut with a rich narrative depth, exploring the complex bonds between brothers and sisters in a world where swords and family wounds collide deeply. Fight with your sword. Talk to your soul. End your family – at the end of the fate.

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