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the Atelier The concession is one of the oldest privileges of the famous Game Studio. It can be said that it is one of the company’s largest privileges and its demand for fame. Since its release in the nineties, Atelier Continue to get a large number of prizes and witnessed her twenty -fifth entry with Atelier Yumia: Alchemical Memories and Earth.
The only thing that fans feel when it comes to this game is its feeling. On several occasions, Gust stated that they want to take the concession in a different direction that encouraged more players to dive into their worlds. In an era one game can completely change a privilege, this is not something that many fans love to hear.
When playing the game, it looks like the same privilege that many of our fans loved from the beginning. However, it seems that the Gust has taken a lot of what the fans of the series have said over the years and took it in the heart. Yumia seems to be similar to a comprehensive reform of the model Atelier The protagonist, and the story proves how different From the previous two.
In a world in which the idea of using alchemy is viewed, you want more daily than I gave it, especially after I learned that it comes from a long series of chemists themselves.
The Alawite Empire was once signed chemists, but they are now afraid and avoided. As a person who wants answers to this strange hatred of chemists who want answers to themselves with regard to who she is, daily starts to change risk.
One of the main things that fans expressed their fears in the past are the stories and heroes of the games. In the last two games of games, both Ryza and Sophie were amazing heroes, but their stories were lacking in. The former heroes were smaller than a day, making their games look younger in comparison,
Yumia is twenty years old looking for her goal in life, and players are walking side by side with her while she ripens and realizes her capabilities, which did not give the previous titles to the players.
With daily, even Her character design distinguishes her from the former heroes, just shows how this game has matured It represents a transformation in the story. For the first time in this series, fans will shock the darkness of their story, which represents an important change in the way these games are written and received. One thing that makes Yumia really great is that it has its own motorcycle, which really added to the shift in the protagonist for me.
Yumia is twenty years old looking for her goal in life, and players are walking side by side with her while she ripens and realizes her capabilities, which did not give the previous titles to the players. We watch while the protagonist reaches the central moment, where they must decide who will be and why.
As a person who grew up with the concession, seeing a transformation in the era of these heroes and made me feel that the privilege grew up next to me.
Atelier Yumia: Alchemist from memories and land It does exactly what Gust selected when they said they will reformulate the systems to attract a wider audience.
As a person playing previous games in the series, I liked the repair of various systems. They all felt that they could belong to the privilege while they also feel unique and fresh, which is difficult to do at the present time. In addition, this game still has One of the best formulation systems that I saw in JRPGAnd he is equal with others in the concession.
Through this input in the game, there appears to be a lot of focus on the heavy fighting system, allowing players to flirt with various construction and create their ideal personalities and team. One disadvantage in this is that I found myself avoiding a lotAnd many players may need to spend a little time to re -distinguish themselves by fighting.
Some fans of the series may feel the need to increase the difficulty of the most attractive fighting, but I felt that the default will be useful for most, especially if you are someone who wants to enter the privilege for the first time.
There are no decisions to break the game that can happen if you find yourself having difficulty in the battle, so don’t hesitate to try different settings.
Another change with this game is to fix the synthesis system, especially with regard to battles. While previous games in the concession made me feel that I was dealing with this system, the Yumia world follows a completely different approach.
Previously, you will need to manage the elements you collected and want to use them in the battle. This took a long time to get the right and sometimes means life or death inside the battle.
Thank God , These elements can now be equipped (players can have up to 4 elements equipped at the same time). This allows you to increase the number of procedures that you can do in the battle and allows you to easily switch between these consumer materials, which makes them much easier than before when you need to manage everything once.
One of the most exciting new features of the game is The concept of the open world. While the last match in the concession fell to the idea of giving players a more liberal world, this entry dives into his head. You are given the freedom to explore the world and take your party wherever you want. There are many places to explore, the elements that must be collected, and the adventures to reach them.
Unfortunately, this also leads to one of the only falls of the game: while the open world is amazing, you can find yourself crossing it forever. The only thing that you really sought is the random confrontation questions that you will meet along your journey.
When I stumbled for one of them for the first time, I was excited to see what I was getting, but these “tasks” were one of the things that I felt took me out of a world daily. You can find them anywhere you go, and all they do is to float on the surface, saying that there is a random search, then you spend a few minutes to kill the nearby monsters before the search.
These moments do not add anything to the game itself and seem to be forced, which really threw me.
total, Atelier Yumia: Alchemist from memories and land He has a few dribbles, but this is expected, especially when the game takes a huge step forward and reformulates many of its systems.
There was no time like I felt like any of the simple mechanical issues that I faced on my way to try the game the way it was supposed to be experience. In fact, the only moment I faced any problems when there was a lot at one time, and the sound level got a little when playing on my deck instead of the computer.
In that memo, the transition is back and forth between the computer and Steam It was smooth, without having to make any reviews of the graphics settings.
Regarding the various changes made in the game, I felt it Gust did a great job in dealing with the game and working to create a completely new world. He felt that he belonged to the privilege. I can see some simple changes that fans must get used to (such as how to use items in the battle, etc.), but there is nothing that really offers the intermediate return player.
The main things that caught my attention were the ones that I faced randomly that made me wonder about their purpose and the accidental moment that I found myself needed to look at the instructions of certain systems only to see the smaller changes with them.
In addition, I hope there is an English voice for the game. I love the translation, and I was playing the game the way I did in any case, but I believe that the presence of a dubbing in the English language of the game could have helped in the way of those who needed it from the point of view.
This game is very ambitious regarding what has been done for the privilege so far, and I think it is definitely going in the right direction. This is exactly what the game needs in terms of the new new appearance, and the open side of the game creates a truly experience for me. I wish you had got all the games in the next concession to this game. This game is definitely what will return the players and will tempt new players to take a step to an amazing world Atelier.
It was reviewed on the computer and the steam surface