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Techland says about the monster due to DLC roots


We are just months away from Castor Woods as Kyle Crane, and during a franchise manager in Q+Tymon Smektala told us that he is concerned that DLC’s roots of the game can be a burden, however Techland does not want players to “reduce” light on light: the monster.

Techland talks about light: The Beast Leak, DLC Origins and the development of concession

Players who dive into the light of death: The monster will be discovered later this year a different environment for what you are used to in Techland’s Xbox horror game series. Instead of the urban streets built in Harran or Villedor, it will instead in Castor Woods, a famous tourist destination once and forest lands. Even the return of the protagonist in the first game, Kyle Crane, will feel that she is somewhat unfamiliar, as Harran’s hero now has superpowers of man after many years of experiences at the hands of the mysterious baron. With this in mind, Tymon Smektala says that this input gave Techland “the opportunity to delve into the area of ​​horror to survive”, and the team bent directly. With “AI Refined Enemy” and “The More Interactive Environmental Elements,” TECHLAND used the most creative game “for more creative risks that were not possible in a larger game in the world open like Dying Light 2: Stay Human.”

Stay away from urban environments to prepare a countryside was one of those creative risks, which Smektala says is one of the “largest jumps of Iman” that the team took. Although the concession manager says, “Looking at the decision now, I can say with confidence that it was good.”

But this bold new trend, and the entire third match, was not originally the plan. Light dies: The monster began in life as a second expansion in Light 2 in 2022, but after a tremendous leakage, Techland was forced to re -imagine what he was working on, the team finally decided to return Kyle Crane, a full new game was born. Now, the monster stands as a point of conversion to the privilege, as horror to survive at the forefront of the experience.

“Looking back, the leakage was definitely frustrated, but we prompted us to rethink what we were doing. What started like DLC quickly grew into something larger and more ambitious,” Smicala says. “The decision to restore Kyle Crane activate the entire team, and now, with death lighting: the monster that is formed to be completely his own experience, we feel that it was the right call. We have given us confidence in making bold creative decisions and the game really benefited from it.”

Techland does not want players to reduce death in the monster

Despite the start of life as DLC, Light Light: The Beast provides players with a similar experience to the open world as precedent, although we can expect a more written cinematic story to follow this time. Castor Woods will remain full of side missions, challenges, and a large number of variables affected by slaughter and familiar/night cycle, as well as “A few surprises for complete”, But Techland is concerned about players who may reduce the game as an independent title.

“Frankly, we started to feel that DLC’s origins might be a burden – some players may reduce light to light: the monster because of that,” Smica said. “But the project has grown a lot during the past few months that it is completely worth being treated as an independent title in itself.”

Although Techland is still “committed to the support of Light 2: Keep a person with updates and events”, fans of the second game will not have any new expansions to look forward to, as the team is now looking at the future of concession. Instead, if you buy the final version of the second game, you will be able to claim the monster for free at the launch of this summer.

Smektala told us that Light Light: Monster “Important Step” in the Evolution of Franchise “, and we are excited about what comes after that.”

We are also excited to find out what the next game is offered to the fans team. In our Complete interview with Smectala TymonWe discussed a large number of weapons coming to the game, a vehicle that needs to be repaired and refueling, and focus the game on “survival, scarcity of resources, and horror of the absolute night.” Check this to take a more deep look at what will come.

Currently, we would like to know your thoughts about the upcoming techland Xbox Zombie Game. Are you excited about that? Driving a comment below and tell us!

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