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Why absorb the game of open worlds


Let’s start with a familiar scenario. I spent 40, 80, perhaps 120 hours running around an open world To thwart the indescribable evil intrigues.




“If you don’t act quickly, everyone is convicted.” On the way to the confrontation, a small wondering mark appears on the side of the road.

The next thing you know, you are in the middle of the road on the map that combers a field of random element.

During, Archeneser is entitled Brewing some tea and played poker with their protection, after they stopped their evil plans to wait until they appear.

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You may also forget this sense of urgency because regardless of the amount of demonstration, it never matters.

Possibilities, Among those hundred hours that you have in your open world, my love, only five of them are allocated to progress in the story In any meaningful way.

The reason, almost globally, is a misleading temptation by gaming managers and executives to make everything open when it is not necessary.


Open the world as a problem

Horizon Zero Dawn characters walk in Jabal

“So you say that the whole open world is bad?” No, away from that. But most Stir the story The big open world games will be the best as the short linear experiences.

One of the main arguments for open world games is the ability to restartBut for the largest part, you can choose between endless extensions from the beautiful but empty landscape, or a world crowded with side works that it may not be present.

The vast majority of players will not spend their second game Final Fantasy XV Helping the biologist to capture frogs While the world is burning.


When the developers call the world and the atmosphere, often, the main story is disappointing compared to the amount of effort you make to get there.

For all the common -packets in coordination, RPG and Survival titles You tend to work well like open world games. You are making your own story, or wrestling with what the world provides to you to survive.

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Until then, The vast open worlds are pushing developers to play a budget work between indulging and chaos.

Certainly, you can say that it made you waste time in a game that wasts the time to play is a beautiful metaphor for the human condition, but there should be a better way.

Find the sweet spot

Sitan Volga exit metro

Labor titles They have privacy, but they are governed by the Basic Law of all video games: To work a game, the players need attention.

You need a convincing preparation, an interesting story, and the game that complements it.

Maintaining indulging in the story requires every accessible area to suit the general feeling. It is difficult to do this when you have 60 square kilometers.

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There is no game that has achieved a balance between freedom to wander and a good story as well The metro exit. The game contains six maps, three fully written and three relatively open.


You can rush to the goals, but your comrades feed you the valuable Intel around the sites on the way to your goal that may be worth examining or deliberately avoided.

It is a high -risk and high -reward exploration that does not take you too far, but it adds a lot of depth to the story. The metro exit It allows you to choose between adhering to the task of your crew without a major contact with the locals or trying to do what you feel right.

Metroexodus_snowylevel.jpg

Games like The metro exit It succeeds because they follow the basic lessons of Albert Camus 1942 novel Stranger. Like the protagonist, Mercolt, Each procedure and above the player has consequences in the lives of others, and his fate is basically the culmination of his options.

Some open world games are trying to repeat a comprehensive work system, but most of them fall.

Take Recruits 3 For example. At the end of all this roaming, your comrades want to die from radioactive poisoning because this is your destiny and not your destiny.

You can Buy DLC This improves it to some extent, but decent writing should not require an added fee of $ 10 to the game to continue to contact you cowardly.

Lesser

A picture of a method from Ninja Hell theory: Sino sacrifices


Now, I will easily admit that creating an attractive game with a dangerous feeling of the result is difficult. In many games, it is somewhere between impossible and impossible.

The good news is that You do not need to have a huge open world with dozens of dialogue options and progress paths for the game to be good.

Most of the players are completely happy with the choices of the game, as long as it makes sense in the context of the story. It is a reward: Watching decisions to another person adds a perspective, and shows us how he will deal with different people.

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From Gothic space to dead, these games will steal your heart with their unforgettable heroes.

Take 2010 Honor Medal For example. Your fate is closed after your unit has decided to organize a rogue rescue task, and his driving follows jumping from a helicopter. You never ask you to “press F to jump”, or give you three different but functional options to choose from. You just do it.

On the ground, there is only one path to the target, but you can decide whether it will be an infiltrated or violent journey depending on your hidden skills.

Honor Medal 2010

The game practically death man The Taliban is fighting With the level of levels of levels, but the story and acting add adequate weight to that, I left staring at the screen after finishing the game.


Despite all this, its emotional effect was much larger than its effect 2 HeardAnd 80+ adventure watch With a huge map, but very little of the narrative construction on the side to justify a height of 20 minutes from point A to point B.

When you ask the players about the game that made them cry, the answers are increasingly attracted to the most basic titles focusing on the story of the stories instead of an open world of 200 GB. Some of the masterpieces of the open world, such as Red Dead Redemption 2 They are noticeable exceptions, not the base.

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For me, it was the last game that made me cry This warIt is from the two sides that are at least 2 GB and tries to survive in a ruin that was bombed. Likewise, integrated, signal Very written but hit you like a brick bag.

The contract with a complete sub -studio to build a beautiful open world is fair and everything, but what makes the games special Stories.

The worthy restarting capacity comes from the desire to try a set of feelings again; If you divide the narrative joy ships with briefing questions and excessive formulation mechanics, then you reduce the best format of modernity novel.

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