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With launch Marvel competitors Season 1, scheduled to premiere on Friday, NetEase introduces a series of buffs and nerfs to a wide range of heroes.
Many will be happy to know this hook and Hey You will receive balance updates that will reduce its effectiveness. In addition, some weaker heroes, incl storm and Captain Americathey get much-needed reinforcements.
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It’s not just heroes getting updates; He chooses Team capabilities It is also modified for better game balance.
Season 1 of Marvel competitors It also brings new heroes, New mapand a lot to look forward to. We will update all our coverage over the coming weeks. For now, you can see the full list of available patch notes below.
Hero balancing notes are divided between the three roles: Vanguard, Duelist, and Strategist.
Captain America
Steve will gain some improved survivability, allowing him to enter and exit combat more frequently.
– Reduced the delay time to restore the shield after launching a Living Legend from 3 seconds to 2 seconds.
– Liberty Rush cooldown reduced from 12 seconds to 10 seconds.
– Increased base health from 650 to 675.
– Reduced the energy cost of launching Freedom Charge (maximum power) from 3400 to 3100; Reduced the additional health per second given to self after being fired from 110 to 100.
Doctor Strange
We will reduce the threat range and increase the defense window of the Sorcerer Supreme.
– Added fall damage to Maelstrom of Madness and Gamma Maelstrom. It starts at 5 meters and drops to 70% at 8 metres.
– A slight decrease in the armor recovery rate after releasing the Seraphim Armor from 80/s to 70/s.
bull
The Thunder God could use some slightly increased survivability and improve the success rate to his ultimate ability.
– Increased base health from 500 to 525.
-Added immunity to control effects during Thunder God (ultimate ability).
Structure
Dr. Banner was dominant, but some low sustained combat ability when he entered the battlefield would make him more in line with the other Vanguards.
– Reduced the gamma armor value of Hero Hulk’s indestructible ranger from 250 to 200.
Poison
With increased survivability and menacing sheer power, the symbiote threat will strike fear into the backlines of all enemy teams.
– Increased the percentage of Symbiotic Resilience bonus health gained per health point lost from 1 to 1.2.
– Increased Feast of the Abyss’s base damage (maximum ability) from 40 to 50.
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Black Panther
We’ve slightly reduced T’Challa’s ability to stay in combat.
– Reduced the additional health provided to the soul after updating Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of the additional health provided from 120 to 75.
Black widow
Natasha was in dire need of improvement when evaluating her ability’s trigger experience as well as a slight increase in her ultimate threat,
– Edge Dancer’s first effect range increased from 3m radius to 5m radius.
– Reduced Fleet Foot’s recovery time from 0 stamina to full stamina from 12 seconds to 4 seconds.
– Reduced the time required for the electric plasma blast (maximum power) to reach maximum power from 1 second to 0.6 seconds.
hook
We will reduce the medium and long range damage capacity, reduce the threat combat radius, and slightly improve the close combat resistance of the Avenger Archer.
-Slightly reduce the spread angle between every two explosive arrows.
– Reduced the triggering distance of the Archer’s Focus Passive Power from 60 meters to 40 metres. Reduced maximum passive damage bonus from 80 to 70.
Hey
The Death Gods were a threat and we would reduce their combat power a little.
– Reduced base health from 275 to 250.
charm
The Limbo Queen needed to increase her threat after unleashing her ultimate ability.
– Increased Umbral Incursion damage in Darkchild form from 115 to 135.
Moon Knight
The Hand of Khonshu will receive a slight increase in his ultimate ability threat.
– Increased the number of claws produced by Khonshu’s hand (maximum ability) from 10 to 14.
– Increased the blast radius of each claw from 4 meters to 5 metres.
Namur
We’re working on improving the sensation of throwing Namor’s eggs!
– Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can throw them more accurately to the desired location.
Psylocke
We will provide more options for other heroes to counter the Demon Slayer’s ultimate ability.
– Dance of the Butterfly (ultimate ability) will now check barriers (including Magneto’s Metal Bulwark, Hulk’s Indestructible Guard, etc.).
The Punisher
We are slightly increasing the damage capacity of Frank’s weapons.
– Slightly reducing the spread of salvation and judgment.
Scarlet Witch
We are increasing Wanda’s combat power when facing duelists or strategists.
– Chaos Control fixed damage increased from 50/s to 60/s.
– Reduced damage per second from 5% to 3%.
– Chthonian Burst projectile damage increased from 30 to 35.
storm
The Weather Witch needed an overall increase in her damage ability; We’re also working on improving the feel of her left-click projectiles and the experience of launching her ultimate ability.
– Increased Wind Blade projectile speed from 100 m/s to 150 m/s and Left Tap damage from 50 to 55.
– Bolt Rush damage increased from 70 to 80.
– After launching Omega Hurricane (maximum ability), the additional health provided to it will be increased from 350 to 450. Furthermore, after this ability expires, the additional health will not disappear immediately but will instead diminish at a rate of 100 per second.
Squirrel girl
We’re increasing the threat of Doreen and her furry friends in their ultimate capacity.
– Added a new effect to Unbeatable Squirrel Tsunami (Ultimate Ability): Squirrels will dash towards the nearest enemy after bouncing instead of bouncing randomly.
– Reduced Tsunami Squirrel’s health from 600 to 300.
Winter soldier
We will modify Bucky by reducing his long-range combat power and increasing his survivability in close-medium range combat.
– Increased additional health provided by Bionic Hook and Tainted Voltage from 30 to 40.
– Rotterstern projectile damage increased from 70 to 75.
– Reduced damage area from 70 to 65 and reduced damage degradation from 65% at 40 meters to 60%.
– Increased base health from 250 to 275.
Wolverine
Logan will gain an increase in basic combat power, but a slight decrease in additional survivability after activating Undying Animal.
– Increased base health from 300 to 350.
– Reduced the damage reduction provided by Undying Animal from 50% to 40%.
Cloak and dagger
Ty and Tandy will receive an increase in their healing abilities as well as an expansion of the coverage area of their ultimate ability.
– Reduced the cooldown of Dagger Storm from 15 seconds to 12 seconds.
– Increased the number of dashes in Eternal Bond (maximum ability) from 3 to 4.
Jeff land shark
We will adjust the range to its final capacity so that it now fits better with the warning label. In addition, we will also increase his healing ability.
– Adjust it, it’s Jeff! (Maximum Power) Ranges from a 10 meter sphere to a 10 meter radius, and a 5 meter high cylindrical spell sphere.
– Increased the healing rate of Joyful Splash from 140/s to 150/s.
Luna Snow
While we enjoyed the bass drop, we made adjustments to Luna’s ultimate ability to prevent players from abusing her healing abilities.
– Increased the switching interval between healing and damage in Fate of Both Worlds from 0.1 seconds to 0.5 seconds.
Mantis
We’ll make the Mantis a little less agile, reducing its ability to support roaming.
– Reduced the Saleh Al-Nature movement boost (passive) from 2.5 m/s to 1.5 m/s.
Rocket raccoon
Rocket could use an improvement to his healing ability.
– Increased healing in Repair Mode from 60 per second to 70 per second.
Hawkeye – Black Widow
To further mitigate Hawkeye’s suppression, we will be reducing his seasonal buff.
– Reduced the Hawkeye season bonus from 20% to 15%.
Hela – Thor – Loki
Much like Hawkeye, Hela’s overwhelming power will receive a slight nerf.
– Reducing the Hella season reward from 20% to 15%.
Luna Snow-Namor
We will increase the threat posed by Namor’s Frozen Spawn.
– Increased Freezing Deployment damage from 25 to 27.
– Increased the Freeze Deployment cooldown applied to enemies from 25% to 30%.
– Increased Berserk’s Freezing Deployment damage from 16 to 18.
Rocket Raccoon – The Punisher – The Winter Soldier
One of Rocket’s best tools will be available more often!
– Reduced Ammo Invention cooldown from 45 seconds to 40 seconds.
Scarlet Witch – Magneto
A bit disappointingly, the damage ability of the father and daughter’s ability to work together will be enhanced.
– Metallic Fusion projectile damage increased from 55 to 60.
– Increased the field damage of the Metallic Fusion spell from 30 to 35.
Thor – Storm – Captain America
We will be buffing Storm’s damage ability in this Team-Up ability.
– Charged Gale cooldown reduced from 20 seconds to 15 seconds.
– Charged Gale damage increased from 50 to 55.